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Investigating the Potential of a GPU-based Math Library
Daniel Fay.
M.S. Thesis, Department of Electrical and Computer Engineering, University of Colorado.
August,
2007.
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In the last few years, Graphics Processing Units (GPUs) have evolved from be-
ing a graphics-specific integrated circuit into a high performance programmable vec-
tor/stream processor. Contemporary GPUs provide a compelling platform for running
compute-intensive applications. In addition to tens of gigabytes per second of memory
bandwidth, they also possess vast computation resources capable of achieving hun-
dreds of giga-FLOPs of single precision floating-point computation power. Moreover,
the consumer-oriented focus of contemporary GPUs means that even the highest end
graphics cards cost well under a thousand dollars. Developments on the software side
have also made GPU systems far more accessible for general-purpose use: new program-
ming languages reduce the need for GPU programmers to understand esoteric graphics
concepts, and high speed interconnect technologies improve CPU-GPU communication.
Developing a high performance math library is one way to help programmers
make full use of increasingly-powerful GPUs as well as to study the potential of using
GPUs for general purpose applications. Math functions are a critical part of many high
performance applications, and their use consumes a large percentage of many programsâ
CPU times. In order for a GPU-based math library to be useful, it must provide accurate
results. Similarly, it must show a performance and/or power consumption advantage
over a CPU-based math library.
This thesis investigates the potential of porting Apple, Inc.âs vForce math library
to four different GPUs found in current Apple computers. Using this hardware, the
thesis investigates whether current GPU technology can be gainfully employed to run
a high performance math library on the GPU. The thesis investigates the potential
of a GPU-based math library using three metrics: accuracy, performance, and power.
These three metrics are used to study the GPU-ported math library as it runs on the
four GPUs. Comparisons are also made between the four different GPUs tested as well
as against the CPU version of vForce.
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